![]() ![]() ![]() Thankfully, performance is more straightforward. X-ray kill cams remain gristly, but the mesh deformation is more obvious in SE4. The PS5 and Series X/S releases appear to use a spatial upscaler similar to AMD FSR 1.0. Using temporal information (as in TAA) would fix many of these issues, so it's curious to see that Rebellion ultimately chose to go with an older-style non-temporal AA. Use of these two spatial techniques mean that PS5 and Series X end up with a somewhat noisy final result, but Series S really struggles with coarse edge detail and extra shimmer. What looks like AMD's FSR 1.0 technology is used to upscale to the console's final output resolution, which produces a sharper image - albeit one with shimmering in foliage and specular elements. That unfortunately results in rather aliased results and stability issues in motion. So far, so standard, but then this base resolution image is cleaned up with post-processed AA, rather than a more standard TAA. ![]() Watch on YouTube The accompanying video goes into more detail on Sniper Elite 5's visuals on PS5 and Series X/S. ![]()
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